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//============================================================================= // Tree9. //============================================================================= class Tree9 extends Tree; #exec MESH IMPORT MESH=Tree9M ANIVFILE=Models\Tree15_a.3d DATAFILE=ModelsFX\Tree15_d.3d Curvy=1 LODSTYLE=2 MLOD=1 // 26 Vertices, 25 Triangles #exec MESH LODPARAMS MESH=Tree9M STRENGTH=1.0 MINVERTS=12 MORPH=0.3 ZDISP=800.0 #exec MESH ORIGIN MESH=Tree9M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree9M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree9M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree91 FILE=Models\Tree15.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree9M X=0.12 Y=0.12 Z=0.24 #exec MESHMAP SETTEXTURE MESHMAP=Tree9M NUM=1 TEXTURE=JTree91 TLOD=10 defaultproperties { Mesh=LodMesh'UnrealShare.Tree9M' CollisionRadius=15.000000 CollisionHeight=39.000000 } |
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