Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
//============================================================================= // Tree5. //============================================================================= class Tree5 extends Tree; #exec MESH IMPORT MESH=Tree5M ANIVFILE=Models\Tree11_a.3d DATAFILE=ModelsFX\Tree11_d.3d Curvy=1 LODSTYLE=2 //#exec MESH LODPARAMS MESH=Tree5M STRENGTH=0.5 #exec MESH ORIGIN MESH=Tree5M X=0 Y=320 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree5M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree5M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree51 FILE=Models\Tree11.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree5M X=0.25 Y=0.25 Z=0.5 #exec MESHMAP SETTEXTURE MESHMAP=Tree5M NUM=1 TEXTURE=JTree51 defaultproperties { Mesh=LodMesh'UnrealShare.Tree5M' CollisionRadius=12.000000 CollisionHeight=80.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |