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//============================================================================= // Tree1. //============================================================================= class Tree1 extends Tree; #exec MESH IMPORT MESH=Tree1M ANIVFILE=Models\Tree1_a.3d DATAFILE=Models\Tree1_d.3d LODSTYLE=8 MLOD=1 // 21 Vertices, 26 Triangles #exec MESH LODPARAMS MESH=Tree1M STRENGTH=1.0 MINVERTS=12 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=Tree1M X=25 Y=0 Z=-14 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree11 FILE=Models\Tree1.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree1M X=0.2 Y=0.2 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=Tree1M NUM=1 TEXTURE=JTree11 TLOD=10 defaultproperties { } |
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