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UnrealShare.TinyBurst


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//=============================================================================
// TinyBurst.
//=============================================================================
class TinyBurst extends Effects;

#exec MESH IMPORT MESH=TBurst ANIVFILE=Models\TBurst_a.3d DATAFILE=Models\TBurst_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64
#exec MESH SEQUENCE MESH=TBurst SEQ=All        STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=TBurst SEQ=Explosion  STARTFRAME=0   NUMFRAMES=2
#exec TEXTURE IMPORT NAME=Jflakshel1 FILE=Models\FlakShel.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	if ( Level.NetMode != NM_DedicatedServer )
	{
		PlayAnim   ( 'Explosion', 0.3 );
		PlaySound (EffectSound1);
	}
	MakeNoise  (0.5);
}

simulated function AnimEnd()
{
	Destroy();
}

defaultproperties
{
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=3.000000
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.TBurst'
				AmbientGlow=157
				bUnlit=True
				bNoSmooth=True
				LightType=LT_Steady
				LightBrightness=140
				LightHue=29
				LightSaturation=160
				LightRadius=3
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:20.647 - Created with UnCodeX