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UnrealShare.Liver


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//=============================================================================
// Liver.
//=============================================================================
class Liver extends PlayerChunks;

#exec MESH IMPORT MESH=LiverM ANIVFILE=Models\g_gut1_a.3d DATAFILE=Models\g_gut1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=LiverM X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=LiverM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=LiverM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jparts1  FILE=Models\g_parts.pcx GROUP=Skins
#exec MESHMAP SCALE MESHMAP=LiverM X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=LiverM NUM=1 TEXTURE=Jparts1

defaultproperties
{
				Mesh=LodMesh'UnrealShare.LiverM'
				CollisionRadius=5.000000
				CollisionHeight=3.000000
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.115 - Created with UnCodeX