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UnrealShare.LavaZone


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class LavaZone extends ZoneInfo;

#exec AUDIO IMPORT FILE="Sounds\Generic\GoopE1.wav" NAME="LavaEx" GROUP="Generic"
#exec AUDIO IMPORT FILE="Sounds\Generic\GoopJ1.wav" NAME="LavaEn" GROUP="Generic"
//#exec AUDIO IMPORT FILE="Sounds\Generic\uLava1.wav" NAME="InLava" GROUP="Generic"
//	AmbientSound=InLava

defaultproperties
{
				DamagePerSec=40
				DamageType="Burned"
				EntrySound=Sound'UnrealShare.Generic.LavaEn'
				ExitSound=Sound'UnrealShare.Generic.LavaEx'
				EntryActor=Class'UnrealShare.FlameExplosion'
				ExitActor=Class'UnrealShare.FlameExplosion'
				bWaterZone=True
				bPainZone=True
				bDestructive=True
				bNoInventory=True
				ViewFog=(X=0.585938,Y=0.195313,Z=0.078125)
				EFXAmbients=REVERB_PRESET_MOOD_HELL
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.069 - Created with UnCodeX