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//============================================================================= // Lantern. //============================================================================= class Lantern extends Decoration; #exec OBJ LOAD FILE=Detail.utx #exec MESH IMPORT MESH=LanternM ANIVFILE=Models\Lantrn_a.3d DATAFILE=Models\Lantrn_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1 #exec MESH LODPARAMS MESH=LanternM STRENGTH=1.0 MINVERTS=3 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=LanternM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=LanternM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JLantern1 FILE=Models\LNTR.pcx GROUP=Skins FLAGS=2 DETAIL=metal #exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1 TLOD=10 defaultproperties { bDirectional=True DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.LanternM' LightType=LT_Steady LightBrightness=203 LightHue=35 LightSaturation=59 LightRadius=32 } |
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