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UnrealShare.Lantern


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//=============================================================================
// Lantern.
//=============================================================================
class Lantern extends Decoration;

#exec OBJ LOAD FILE=Detail.utx

#exec MESH IMPORT MESH=LanternM ANIVFILE=Models\Lantrn_a.3d DATAFILE=Models\Lantrn_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1

#exec MESH LODPARAMS MESH=LanternM STRENGTH=1.0 MINVERTS=3 MORPH=0.3 ZDISP=1200.0
#exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=LanternM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=LanternM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JLantern1 FILE=Models\LNTR.pcx GROUP=Skins FLAGS=2 DETAIL=metal
#exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1 TLOD=10

defaultproperties
{
				bDirectional=True
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.LanternM'
				LightType=LT_Steady
				LightBrightness=203
				LightHue=35
				LightSaturation=59
				LightRadius=32
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.053 - Created with UnCodeX