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//============================================================================= // Electricity. //============================================================================= class Electricity extends Effects; #exec MESH IMPORT MESH=Electr ANIVFILE=Models\Electr_a.3d DATAFILE=Models\Electr_d.3d X=0 Y=0 Z=0 LODNOTEX MLOD=1 // 44 Vertices, 30 Triangles #exec MESH LODPARAMS MESH=Electr STRENGTH=1.0 MINVERTS=21 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=Electr X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=Electr SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=Electr SEQ=ElectBurst STARTFRAME=0 NUMFRAMES=11 #exec OBJ LOAD FILE=Textures\fireeffect7.utx PACKAGE=UnrealShare.Effect7 #exec MESHMAP SCALE MESHMAP=Electr X=0.1 Y=0.1 Z=0.2 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=Electr NUM=1 TEXTURE=UnrealShare.Effect7.MyTex16 TLOD=10 simulated function PostBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) { PlayAnim( 'ElectBurst', 0.6 ); PlaySound (EffectSound1); } } simulated function AnimEnd() { Destroy (); } defaultproperties { RemoteRole=ROLE_SimulatedProxy LifeSpan=2.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Electr' bUnlit=True } |
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