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//============================================================================= // Arm1. //============================================================================= class Arm1 extends PlayerChunks; #exec MESH IMPORT MESH=Arm1M ANIVFILE=Models\g_Arm1_a.3d DATAFILE=Models\g_Arm1_d.3d X=0 Y=0 Z=0 MLOD=1 // 34 Vertices, 57 Triangles #exec MESH LODPARAMS MESH=Arm1M STRENGTH=0.5 MINVERTS=18 MORPH=0.1 ZDISP=2000.0 #exec MESH ORIGIN MESH=Arm1M X=0 Y=0 Z=-160 YAW=64 #exec MESH SEQUENCE MESH=Arm1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Arm1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JArm11 FILE=Models\g_Arm.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Arm1M X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=Arm1M NUM=1 TEXTURE=JArm11 TLOD=10 defaultproperties { Mesh=LodMesh'UnrealShare.Arm1M' } |
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