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//============================================================================= // Tapestry1. //============================================================================= class Tapestry1 extends Decoration; #exec MESH IMPORT MESH=Tap ANIVFILE=Models\Tap_a.3d DATAFILE=Models\Tap_d.3d X=0 Y=0 Z=0 LODSTYLE=2 MLOD=1 // 37 Vertices, 48 Triangles #exec MESH LODPARAMS MESH=Tap STRENGTH=1.0 MINVERTS=3 MORPH=0.1 ZDISP=800.0 #exec MESH ORIGIN MESH=Tap X=0 Y=00 Z=0 YAW=0 #exec MESH SEQUENCE MESH=Tap SEQ=All STARTFRAME=0 NUMFRAMES=15 #exec MESH SEQUENCE MESH=Tap SEQ=Waver STARTFRAME=0 NUMFRAMES=15 #exec TEXTURE IMPORT NAME=JTap1 FILE=Models\Tap1.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tap X=0.15 Y=0.15 Z=0.3 #exec MESHMAP SETTEXTURE MESHMAP=Tap NUM=1 TEXTURE=JTap1 TLOD=10 Auto State Animate { Begin: LoopAnim('Waver',0.2); } defaultproperties { bStatic=False Physics=PHYS_Walking DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Tap' } |
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