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UnrealI.Robot


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//=============================================================================
// Robot.
//=============================================================================
class Robot extends Decoration;


#exec MESH IMPORT MESH=RobotM ANIVFILE=Models\Robot_a.3d DATAFILE=Models\Robot_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RobotM X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=RobotM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=RobotM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JRobot1 FILE=Models\Robot.pcx GROUP=Skins
#exec MESHMAP SCALE MESHMAP=RobotM X=0.3 Y=0.3 Z=0.6
#exec MESHMAP SETTEXTURE MESHMAP=RobotM NUM=1 TEXTURE=JRobot1

defaultproperties
{
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealI.RobotM'
				CollisionRadius=50.000000
				CollisionHeight=114.000000
				bCollideActors=True
				bCollideWorld=True
				bBlockActors=True
				bBlockPlayers=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.944 - Created with UnCodeX