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//============================================================================= // Old - dummy class to re-import some textures and sounds into UnrealI // to satisfy some dependencies for old maps, // because they were moved during the split into UnrealI/UnrealShare. // NEVER use in mods or maps! //============================================================================= class Old extends Decoration; // Books #exec MESH IMPORT MESH=BookM ANIVFILE=..\UnrealShare\Models\Book_a.3d DATAFILE=Models\Book_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=BookM X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=BookM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BookM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JBook1 FILE=..\UnrealShare\Models\Book1.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=JBook2 FILE=..\UnrealShare\Models\Book2.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=JBook3 FILE=..\UnrealShare\Models\Book3.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=JBook4 FILE=..\UnrealShare\Models\Book4.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=BookM X=0.02 Y=0.02 Z=0.04 #exec MESHMAP SETTEXTURE MESHMAP=BookM NUM=0 TEXTURE=JBook1 TLOD=10 #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\General\Chunkhit2.wav" NAME="Chunkhit2" GROUP="General" // Barrel #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\General\bPush1.wav" NAME="ObjectPush" GROUP="General" #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\General\EndPush.wav" NAME="Endpush" GROUP="General" #exec MESH IMPORT MESH=BarrelM ANIVFILE=..\UnrealShare\Models\Barrel_a.3d DATAFILE=Models\Barrel_d.3d ZEROTEX=1 #exec MESH LODPARAMS MESH=BarrelM STRENGTH=0.5 #exec MESH ORIGIN MESH=BarrelM X=320 Y=160 Z=95 YAW=64 #exec MESH SEQUENCE MESH=BarrelM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BarrelM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JBarrel1 FILE=..\UnrealShare\Models\Barrel.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=BarrelM X=0.15 Y=0.15 Z=0.3 #exec MESHMAP SETTEXTURE MESHMAP=BarrelM NUM=0 TEXTURE=JBarrel1 TLOD=10 // Steelbox #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\General\bPush1.wav" NAME="ObjectPush" GROUP="General" #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\General\EndPush.wav" NAME="Endpush" GROUP="General" #exec MESH IMPORT MESH=SteelBoxM ANIVFILE=Models\Box_a.3d DATAFILE=Models\Box_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SteelBoxM X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SteelBoxM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SteelBoxM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JSteelBox1 FILE=..\UnrealShare\Models\steelBox.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=SteelBoxM X=0.08 Y=0.08 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=SteelBoxM NUM=1 TEXTURE=JSteelBox1 // Pawn stuff #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Generic\land1.wav" NAME="Land1" GROUP="Generic" #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Generic\lsplash.wav" NAME="LSplash" GROUP="Generic" defaultproperties { } |
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