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UnrealI.MaleOneCarcass


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//=============================================================================
// MaleOneCarcass.
// DO NOT USE THESE AS DECORATIONS
//=============================================================================
class MaleOneCarcass extends MaleBody;

function ForceMeshToExist()
{
	//never called
	Spawn(class 'MaleOne');
}

defaultproperties
{
				Physics=PHYS_Falling
				Mesh=LodMesh'UnrealI.Male1'
				bBlockActors=True
				bBlockPlayers=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.162 - Created with UnCodeX