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UnrealI.Lamp1


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//=============================================================================
// Lamp1.
//=============================================================================
class Lamp1 extends Decoration;

#exec MESH IMPORT MESH=Lamp1M ANIVFILE=Models\Lamp1_a.3d DATAFILE=Models\Lamp1_d.3d X=0 Y=0 Z=0 LODSTYLE=2 MLOD=1

#exec MESH LODPARAMS MESH=Lamp1M STRENGTH=2.0 MINVERTS=35 MORPH=0.0 ZDISP=1200.0
#exec MESH ORIGIN MESH=Lamp1M X=0 Y=0 Z=0 YAW=64 ROLL=0

#exec MESH SEQUENCE MESH=Lamp1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Lamp1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=Lamp1M MESH=Lamp1M
#exec MESHMAP SCALE MESHMAP=Lamp1M X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=JLamp11 FILE=Models\lamp1.pcx GROUP=Skins FLAGS=2 DETAIL=Metal
#exec MESHMAP SETTEXTURE MESHMAP=Lamp1M NUM=0 TEXTURE=Jlamp11
#exec MESHMAP SETTEXTURE MESHMAP=Lamp1M NUM=1 TEXTURE=Jlamp11 TLOD=10

defaultproperties
{
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealI.Lamp1M'
				CollisionRadius=16.000000
				CollisionHeight=76.000000
				bCollideActors=True
				bCollideWorld=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.053 - Created with UnCodeX