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//============================================================================= // Lamp1. //============================================================================= class Lamp1 extends Decoration; #exec MESH IMPORT MESH=Lamp1M ANIVFILE=Models\Lamp1_a.3d DATAFILE=Models\Lamp1_d.3d X=0 Y=0 Z=0 LODSTYLE=2 MLOD=1 #exec MESH LODPARAMS MESH=Lamp1M STRENGTH=2.0 MINVERTS=35 MORPH=0.0 ZDISP=1200.0 #exec MESH ORIGIN MESH=Lamp1M X=0 Y=0 Z=0 YAW=64 ROLL=0 #exec MESH SEQUENCE MESH=Lamp1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Lamp1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=Lamp1M MESH=Lamp1M #exec MESHMAP SCALE MESHMAP=Lamp1M X=0.1 Y=0.1 Z=0.2 #exec TEXTURE IMPORT NAME=JLamp11 FILE=Models\lamp1.pcx GROUP=Skins FLAGS=2 DETAIL=Metal #exec MESHMAP SETTEXTURE MESHMAP=Lamp1M NUM=0 TEXTURE=Jlamp11 #exec MESHMAP SETTEXTURE MESHMAP=Lamp1M NUM=1 TEXTURE=Jlamp11 TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Lamp1M' CollisionRadius=16.000000 CollisionHeight=76.000000 bCollideActors=True bCollideWorld=True } |
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