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// Descend from this class to add an item to the Mod menu. // Be sure to put a line in your Mod's .int file to specify this class // eg: // Object=(Name=MyModPkg.MyModMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="&My Mod,This text goes on the status bar") class UMenuModMenuItem expands UWindowList; var localized string MenuCaption; var localized string MenuHelp; var UWindowPulldownMenuItem MenuItem; // Used internally function Setup() { /// Called when the menu item is created } function Execute() { // Called when the menu item is chosen } defaultproperties { MenuCaption="&My Mod" MenuHelp="This text goes on the status bar" } |
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