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class UMenuGameOptionsClientWindow extends UMenuPageWindow; // Weapon Flash var UWindowCheckbox WeaponFlashCheck; var localized string WeaponFlashText; var localized string WeaponFlashHelp; // Weapon Hand var UWindowComboControl WeaponHandCombo; var localized string WeaponHandText; var localized string WeaponHandHelp; var localized string LeftName; var localized string CenterName; var localized string RightName; var localized string HiddenName; // Dodging var UWindowCheckbox DodgingCheck; var localized string DodgingText; var localized string DodgingHelp; // View Bob var UWindowHSliderControl ViewBobSlider; var localized string ViewBobText; var localized string ViewBobHelp; // Game Speed var UWindowHSliderControl SpeedSlider; var localized string SpeedText; // Reduced Gore var UWindowComboControl GoreCombo; var localized string GoreText; var localized string GoreHelp; var localized string GoreLevels[3]; // Local Logging var UWindowCheckbox LocalCheck; var localized string LocalText; var localized string LocalHelp; var globalconfig bool bShowGoreControl; var float ControlOffset; function Created() { local int ControlWidth, ControlLeft, ControlRight; local int CenterWidth, CenterPos; local int S; Super.Created(); ControlWidth = WinWidth/2.5; ControlLeft = (WinWidth/2 - ControlWidth)/2; ControlRight = WinWidth/2 + ControlLeft; CenterWidth = (WinWidth/4)*3; CenterPos = (WinWidth - CenterWidth)/2; // Weapon Hand WeaponHandCombo = UWindowComboControl(CreateControl(class'UWindowComboControl', CenterPos, ControlOffset, CenterWidth, 1)); WeaponHandCombo.SetText(WeaponHandText); WeaponHandCombo.SetHelpText(WeaponHandHelp); WeaponHandCombo.SetFont(F_Normal); WeaponHandCombo.SetEditable(False); WeaponHandCombo.AddItem(LeftName, "Left"); WeaponHandCombo.AddItem(CenterName, "Center"); WeaponHandCombo.AddItem(RightName, "Right"); WeaponHandCombo.AddItem(HiddenName, "Hidden"); switch (GetPlayerOwner().Handedness) { case -1: WeaponHandCombo.SetSelectedIndex(2); break; case 0: WeaponHandCombo.SetSelectedIndex(1); break; case 1: WeaponHandCombo.SetSelectedIndex(0); break; case 2: WeaponHandCombo.SetSelectedIndex(3); break; default: WeaponHandCombo.SetSelectedIndex(2); break; } ControlOffset += 25; /* if ( class'GameInfo'.default.bAlternateMode ) // UGold - Smirftsch bShowGoreControl = false; */ if (bShowGoreControl) { // Reduced Gore GoreCombo = UWindowComboControl(CreateControl(class'UWindowComboControl', CenterPos, ControlOffset, CenterWidth, 1)); GoreCombo.SetText(GoreText); GoreCombo.SetHelpText(GoreHelp); GoreCombo.SetFont(F_Normal); GoreCombo.SetEditable(False); GoreCombo.AddItem(GoreLevels[0]); GoreCombo.AddItem(GoreLevels[1]); GoreCombo.AddItem(GoreLevels[2]); if (class'GameInfo'.default.bVeryLowGore) GoreCombo.SetSelectedIndex(2); else if (class'GameInfo'.default.bLowGore) GoreCombo.SetSelectedIndex(1); else GoreCombo.SetSelectedIndex(0); ControlOffset += 25; } // View Bob ViewBobSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', ControlRight, ControlOffset, ControlWidth, 1)); ViewBobSlider.SetRange(0, 8, 1); ViewBobSlider.SetValue((GetPlayerOwner().Bob*1000) / 4); ViewBobSlider.SetText(ViewBobText); ViewBobSlider.SetHelpText(ViewBobHelp); ViewBobSlider.SetFont(F_Normal); ControlOffset += 25; // Game Speed if (GetLevel().Game != None) { SpeedSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', CenterPos, ControlOffset, CenterWidth, 1)); SpeedSlider.SetRange(50, 200, 5); S = GetLevel().Game.GameSpeed * 100.0; SpeedSlider.SetValue(S); SpeedSlider.SetText(SpeedText$" ["$S$"%]:"); SpeedSlider.SetFont(F_Normal); ControlOffset += 25; } // Dodging DodgingCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', ControlLeft, ControlOffset, ControlWidth, 1)); DodgingCheck.bChecked = (GetPlayerOwner().DodgeClickTime > 0); DodgingCheck.SetText(DodgingText); DodgingCheck.SetHelpText(DodgingHelp); DodgingCheck.SetFont(F_Normal); DodgingCheck.Align = TA_Right; // Weapon Flash WeaponFlashCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', ControlRight, ControlOffset, ControlWidth, 1)); if (!GetPlayerOwner().bNoFlash) WeaponFlashCheck.bChecked = true; WeaponFlashCheck.SetText(WeaponFlashText); WeaponFlashCheck.SetHelpText(WeaponFlashHelp); WeaponFlashCheck.SetFont(F_Normal); WeaponFlashCheck.Align = TA_Right; ControlOffset += 25; // Local Logging LocalCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', CenterPos, ControlOffset, CenterWidth, 1)); LocalCheck.SetText(LocalText); LocalCheck.SetHelpText(LocalHelp); LocalCheck.SetFont(F_Normal); LocalCheck.Align = TA_Right; if (GetLevel().Game != None) LocalCheck.bChecked = GetLevel().Game.Default.bLocalLog; else LocalCheck.bDisabled = True; ControlOffset += 25; } function AfterCreate() { Super.AfterCreate(); DesiredWidth = 220; DesiredHeight = ControlOffset; } function BeforePaint(Canvas C, float X, float Y) { local int ControlWidth, ControlLeft, ControlRight; local int CenterWidth, CenterPos; ControlWidth = WinWidth/2.5; ControlLeft = (WinWidth/2 - ControlWidth)/2; ControlRight = WinWidth/2 + ControlLeft; CenterWidth = (WinWidth/4)*3; CenterPos = (WinWidth - CenterWidth)/2; WeaponFlashCheck.SetSize(ControlWidth, 1); WeaponFlashCheck.WinLeft = ControlRight; DodgingCheck.SetSize(ControlWidth, 1); DodgingCheck.WinLeft = ControlLeft; WeaponHandCombo.SetSize(CenterWidth, 1); WeaponHandCombo.WinLeft = CenterPos; WeaponHandCombo.EditBoxWidth = 90; ViewBobSlider.SetSize(CenterWidth, 1); ViewBobSlider.SliderWidth = 90; ViewBobSlider.WinLeft = CenterPos; if (SpeedSlider != None) { SpeedSlider.SetSize(CenterWidth, 1); SpeedSlider.SliderWidth = 90; SpeedSlider.WinLeft = CenterPos; } if (GoreCombo != None) { GoreCombo.SetSize(CenterWidth, 1); GoreCombo.WinLeft = CenterPos; GoreCombo.EditBoxWidth = 90; } LocalCheck.SetSize(CenterWidth - 60, 1); LocalCheck.WinLeft = CenterPos + 30; } function Notify(UWindowDialogControl C, byte E) { switch (E) { case DE_Change: switch (C) { case WeaponFlashCheck: WeaponFlashChecked(); break; case DodgingCheck: DodgingChecked(); break; case WeaponHandCombo: WeaponHandChanged(); break; case ViewBobSlider: ViewBobChanged(); break; case SpeedSlider: SpeedChanged(); break; case GoreCombo: GoreChanged(); break; case LocalCheck: LocalChecked(); break; } } Super.Notify(C, E); } function WeaponFlashChecked() { GetPlayerOwner().bNoFlash = !WeaponFlashCheck.bChecked; } function DodgingChecked() { if (DodgingCheck.bChecked) GetPlayerOwner().ChangeDodgeClickTime(0.25); else GetPlayerOwner().ChangeDodgeClickTime(-1.0); } function WeaponHandChanged() { GetPlayerOwner().ChangeSetHand(WeaponHandCombo.GetValue2()); } function ViewBobChanged() { GetPlayerOwner().UpdateBob((ViewBobSlider.Value * 4) / 1000); } function SpeedChanged() { local int S; S = SpeedSlider.GetValue(); SpeedSlider.SetText(SpeedText$" ["$S$"%]:"); if (GetLevel().Game != None) GetLevel().Game.SetGameSpeed(float(S) / 100.0); } function GoreChanged() { local bool bLowGore, bVeryLowGore; switch (GoreCombo.GetSelectedIndex()) { case 0: bLowGore = False; bVeryLowGore = False; break; case 1: bLowGore = True; bVeryLowGore = False; break; case 2: bLowGore = True; bVeryLowGore = True; break; } if (GetLevel().Game != None) { GetLevel().Game.bLowGore = bLowGore; GetLevel().Game.bVeryLowGore = bVeryLowGore; } class'GameInfo'.default.bLowGore = bLowGore; class'GameInfo'.default.bVeryLowGore = bVeryLowGore; } function SaveConfigs() { GetPlayerOwner().SaveConfig(); if ( GetLevel().Game != None ) { GetLevel().Game.SaveConfig(); GetLevel().Game.GameReplicationInfo.SaveConfig(); } class'GameInfo'.static.StaticSaveConfig(); Super.SaveConfigs(); } function LocalChecked() { if (GetLevel().Game != None) GetLevel().Game.bLocalLog = LocalCheck.bChecked; } defaultproperties { WeaponFlashText="Weapon Flash" WeaponFlashHelp="If checked, your screen will flash when you fire your weapon." WeaponHandText="Weapon Hand" WeaponHandHelp="Select where your weapon will appear." LeftName="Left" CenterName="Center" RightName="Right" HiddenName="Hidden" DodgingText="Dodging" DodgingHelp="If checked, double tapping the movement keys (forward, back, and strafe left or right) will result in a fast dodge move." ViewBobText="View Bob" ViewBobHelp="Use the slider to adjust the amount your view will bob when moving." SpeedText="Game Speed" GoreText="Gore Level" GoreHelp="Choose the level of gore you wish to see in the game." GoreLevels(0)="Normal" GoreLevels(1)="Reduced" GoreLevels(2)="Ultra-Low" LocalText="ngStats Local Logging" LocalHelp="If checked, your system will log local botmatch and single player tournament games for stat compilation." bShowGoreControl=True ControlOffset=20.000000 } |
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