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Engine.InventoryAttachment


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// Base class for weapon third person model/FX.
Class InventoryAttachment extends Actor
	Native
	Transient;

defaultproperties
{
				bHidden=True
				RemoteRole=ROLE_None
				DrawType=DT_Mesh
				bGameRelevant=True
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:18.990 - Created with UnCodeX