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//============================================================================= // HudOverlay: Can be used to draw custom overlay on the HUD. //============================================================================= class HudOverlay extends Actor abstract native; var HUD myHUD; var() bool bPostRender,bPreRender; simulated event PreRender( canvas Canvas ); simulated event PostRender( canvas Canvas ); simulated function Destroyed() { if( myHUD!=None ) { myHUD.RemoveOverlay(Self); myHUD = None; } } defaultproperties { bPostRender=True bHidden=True RemoteRole=ROLE_None } |
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