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// Written by .:..:, simple collision plane for setting up map boundries. Class CollisionPlane extends KeyPoint Native; var() float CollisionBounds[4]; // Bounds depth values in: X / -X / Y / -Y var() bool bBlockZeroExtent,bBlockNonZeroExtent; defaultproperties { CollisionBounds(0)=64.000000 CollisionBounds(1)=-64.000000 CollisionBounds(2)=32.000000 CollisionBounds(3)=-32.000000 bBlockNonZeroExtent=True bWorldGeometry=True bDirectional=True bCollideActors=True bBlockActors=True bBlockPlayers=True } |
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