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Class BlockingActor extends Actor Native; var() bool bBlockSubClasses; var() array< class<Actor> > BlockingClasses, // Block these actors (+ subclasses if bBlockSubClasses) with the exception of IgnoreSubClasses. IgnoreSubClasses; var array< class<Actor> > ScriptBlocking; // Call slow UScript event to check whatever to block or not if actor is based on any of these. simulated event bool ShouldBlock( Actor Other ) // Called if actor is based under any of 'ScriptBlocking' { return true; // Return true to block. } defaultproperties { bBlockSubClasses=True bStatic=True bWorldGeometry=True CollisionRadius=32.000000 CollisionHeight=32.000000 bCollideActors=True bBlockActors=True bBlockPlayers=True } |
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