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Engine.BlockingActor


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Class BlockingActor extends Actor
	Native;

var() bool bBlockSubClasses;
var() array< class<Actor> > BlockingClasses, // Block these actors (+ subclasses if bBlockSubClasses) with the exception of IgnoreSubClasses.
					IgnoreSubClasses;

var array< class<Actor> > ScriptBlocking; // Call slow UScript event to check whatever to block or not if actor is based on any of these.

simulated event bool ShouldBlock( Actor Other ) // Called if actor is based under any of 'ScriptBlocking'
{
	return true; // Return true to block.
}

defaultproperties
{
				bBlockSubClasses=True
				bStatic=True
				bWorldGeometry=True
				CollisionRadius=32.000000
				CollisionHeight=32.000000
				bCollideActors=True
				bBlockActors=True
				bBlockPlayers=True
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:17.615 - Created with UnCodeX