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//============================================================================= // WaterRing. //============================================================================= class WaterRing extends RingExplosion; #exec OBJ LOAD FILE=Textures\fireeffect56.utx PACKAGE=UnrealShare.Effect56 simulated function SpawnEffects() { } defaultproperties { bNetOptional=True Skin=FireTexture'UnrealShare.Effect56.fireeffect56' } |
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