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//============================================================================= // Tree1. //============================================================================= class Tree1 extends Tree; #exec MESH IMPORT MESH=Tree1M ANIVFILE=MODELS\Tree1_a.3D DATAFILE=MODELS\Tree1_d.3D LODSTYLE=2 //#exec MESH LODPARAMS MESH=Tree1M STRENGTH=0.5 #exec MESH ORIGIN MESH=Tree1M X=0 Y=0 Z=0 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=Tree1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Tree1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTree11 FILE=MODELS\Tree1.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Tree1M X=0.2 Y=0.2 Z=0.4 #exec MESHMAP SETTEXTURE MESHMAP=Tree1M NUM=1 TEXTURE=JTree11 defaultproperties { } |
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