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//============================================================================= // Torchflame. //============================================================================= class TorchFlame extends Light; #exec MESH IMPORT MESH=TFlameM ANIVFILE=MODELS\flame_a.3D DATAFILE=MODELS\flame_d.3D MLOD=0 #exec MESH ORIGIN MESH=TFlameM X=0 Y=100 Z=350 YAW=0 #exec MESH SEQUENCE MESH=TFlameM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UnrealShare.Effect28 #exec MESHMAP SCALE MESHMAP=TFlameM X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=TFlameM NUM=0 TEXTURE=UnrealShare.Effect28.FireEffect28 #exec MESHMAP SETTEXTURE MESHMAP=TFlameM NUM=1 TEXTURE=UnrealShare.Effect28.FireEffect28a defaultproperties { bStatic=False bHidden=False AnimRate=1.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.FlameM' bUnlit=True LightEffect=LE_FireWaver LightBrightness=40 LightRadius=32 } |
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