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UnrealShare.TinyBurst


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//=============================================================================
// TinyBurst.
//=============================================================================
class TinyBurst extends Effects;

#exec MESH IMPORT MESH=TBurst ANIVFILE=MODELS\TBurst_a.3D DATAFILE=MODELS\TBurst_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64
#exec MESH SEQUENCE MESH=TBurst SEQ=All        STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=TBurst SEQ=Explosion  STARTFRAME=0   NUMFRAMES=2
#exec TEXTURE IMPORT NAME=Jflakshel1 FILE=MODELS\FlakShel.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();

    if ( Level.NetMode != NM_DedicatedServer )
    {
        PlayAnim   ( 'Explosion', 0.3 );
        PlaySound (EffectSound1);
    }   
    MakeNoise  (0.5);
}

simulated function AnimEnd()
{
    Destroy();
}

defaultproperties
{
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=3.000000
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.TBurst'
     AmbientGlow=157
     bUnlit=True
     bNoSmooth=True
     LightType=LT_Steady
     LightBrightness=140
     LightHue=29
     LightSaturation=160
     LightRadius=3
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:28.031 - Created with UnCodeX