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/* TeleporterZone anything entering this zone automatically touches the associated teleporter */ class TeleporterZone extends ZoneInfo; var() name TeleporterTag; var Teleporter myTeleporter; function PostBeginPlay() { Super.PostBeginPlay(); if ( TeleporterTag != '' ) ForEach AllActors(class'Teleporter', myTeleporter, TeleporterTag) break; } event ActorEntered( actor Other ) { if ( myTeleporter != None ) myTeleporter.Touch(Other); } defaultproperties { } |
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