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//============================================================================= // StingerAmmo. //============================================================================= class StingerAmmo extends Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_StingerAmmo FILE=TEXTURES\HUD\i_sting.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=TarydiumPickup ANIVFILE=MODELS\aniv54.3D DATAFILE=MODELS\data54.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TarydiumPickup X=0 Y=0 Z=80 YAW=0 #exec MESH SEQUENCE MESH=TarydiumPickup SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JTaryPick1 FILE=MODELS\Shells.PCX GROUP="Skins" FLAGS=2 #exec MESHMAP SCALE MESHMAP=TarydiumPickup X=0.02 Y=0.02 Z=0.04 #exec MESHMAP SETTEXTURE MESHMAP=TarydiumPickup NUM=4 TEXTURE=JTaryPick1 defaultproperties { AmmoAmount=40 MaxAmmo=200 UsedInWeaponSlot(3)=1 PickupMessage="You picked up 40 Tarydium Shards" PickupViewMesh=LodMesh'UnrealShare.TarydiumPickup' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_StingerAmmo' Mesh=LodMesh'UnrealShare.TarydiumPickup' CollisionRadius=22.000000 CollisionHeight=6.000000 bCollideActors=True } |
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