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//============================================================================= // SmokeTrail. //============================================================================= class SmokeTrail extends Effects; #exec MESH IMPORT MESH=SmoketrailM ANIVFILE=MODELS\Smoke1_a.3D DATAFILE=MODELS\Smoke1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SmoketrailM X=0 Y=0 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=SmoketrailM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=SmoketrailM X=0.2 Y=0.2 Z=0.4 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=SmoketrailM NUM=0 TEXTURE=DefaultTexture defaultproperties { RemoteRole=ROLE_SimulatedProxy DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.SmoketrailM' bCollideActors=True bCollideWorld=True bBlockActors=True } |
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