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//============================================================================= // RingExplosion3. //============================================================================= class RingExplosion3 extends RingExplosion; #exec OBJ LOAD FILE=Textures\fireeffect55.utx PACKAGE=UnrealShare.Effect55 simulated function PostBeginPlay() { if ( Level.NetMode != NM_DedicatedServer ) { PlayAnim( 'Explosion', 0.15 ); SpawnEffects(); } if ( Instigator != None ) MakeNoise(0.5); } defaultproperties { Skin=FireTexture'UnrealShare.Effect55.fireeffect55' DrawScale=1.250000 } |
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