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//============================================================================= // Plant5. //============================================================================= class Plant5 extends Decoration; #exec MESH IMPORT MESH=Plant5M ANIVFILE=MODELS\Plant5_a.3D DATAFILE=MODELS\Plant5_d.3D LODSTYLE=2 //#exec MESH LODPARAMS MESH=Plant5M STRENGTH=0.5 #exec MESH ORIGIN MESH=Plant5M X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=Plant5M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant5M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Plant5M X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=Plant5M NUM=1 TEXTURE=JPlant41 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Plant5M' CollisionRadius=10.000000 CollisionHeight=42.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True } |
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