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UnrealShare.PathPoint


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//=============================================================================
// PathPoint.
//=============================================================================
class PathPoint extends Keypoint;

var() int    sequence_Number;       // to order the points
var() float  curveSpeed;            // how fast the object must move at this point (affects shape of path, not really speed)
var() float  speedU;                // speed factor, a value of 1 will travel through the segment in 1 second, 0 stop, 2 in 1/2 second, etc..
var   vector pVelocity;         // calculated internally, the velocity at this point

defaultproperties
{
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:26.718 - Created with UnCodeX