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class LavaZone extends ZoneInfo; #exec AUDIO IMPORT FILE="Sounds\Generic\GoopE1.WAV" NAME="LavaEx" GROUP="Generic" #exec AUDIO IMPORT FILE="Sounds\Generic\GoopJ1.WAV" NAME="LavaEn" GROUP="Generic" //#exec AUDIO IMPORT FILE="Sounds\Generic\uLava1.WAV" NAME="InLava" GROUP="Generic" // AmbientSound=InLava defaultproperties { DamagePerSec=40 DamageType=Burned EntrySound=Sound'UnrealShare.Generic.LavaEn' ExitSound=Sound'UnrealShare.Generic.LavaEx' EntryActor=Class'UnrealShare.FlameExplosion' ExitActor=Class'UnrealShare.FlameExplosion' bWaterZone=True bPainZone=True bDestructive=True bNoInventory=True ViewFog=(X=0.585938,Y=0.195313,Z=0.078125) } |
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