Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.KevlarSuit


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
//=============================================================================
// KevlarSuit.
//=============================================================================
class KevlarSuit extends Suits;

#exec TEXTURE IMPORT NAME=I_kevlar FILE=TEXTURES\HUD\i_kevlar.PCX GROUP="Icons" MIPS=OFF

#exec MESH IMPORT MESH=KevSuit ANIVFILE=MODELS\kevlar_a.3D DATAFILE=MODELS\kevlar_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=KevSuit X=0 Y=0 Z=0 YAW=64 ROLL=0
#exec MESH SEQUENCE MESH=KevSuit SEQ=All STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=AkevSuit1 FILE=MODELS\Kevlar.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=KevSuit X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=KevSuit NUM=1 TEXTURE=AkevSuit1

#exec AUDIO IMPORT FILE="Sounds\pickups\suit1.WAV" NAME="suitsnd" GROUP="Pickups"

defaultproperties
{
     PickupMessage="You picked up the Kevlar Suit"
     PickupViewMesh=LodMesh'UnrealShare.KevSuit'
     Charge=100
     ArmorAbsorption=80
     bIsAnArmor=True
     AbsorptionPriority=6
     PickupSound=Sound'UnrealShare.Pickups.suitsnd'
     Icon=Texture'UnrealShare.Icons.I_kevlar'
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.KevSuit'
     CollisionRadius=20.000000
     CollisionHeight=30.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:26.078 - Created with UnCodeX