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//============================================================================= // FemaleOneCarcass. // DO NOT USE THESE AS DECORATIONS //============================================================================= class FemaleOneCarcass extends FemaleBody; function ForceMeshToExist() { //never called Spawn(class 'FemaleOne'); } defaultproperties { Physics=PHYS_Falling AnimSequence=Dead1 Mesh=LodMesh'UnrealShare.Female1' bBlockActors=True bBlockPlayers=True } |
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