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///============================================================================= // Contains a configurable list of favorite destinations (as an internet starting point) //============================================================================= class FavoritesTeleporter extends Teleporter; var() byte FavoriteNumber; function PostBeginPlay() { local class<menu> MenuClass; local UnrealFavoritesMenu TempM; MenuClass = class<menu>(DynamicLoadObject("UnrealShare.UnrealFavoritesMenu", class'Class')); TempM = UnrealFavoritesMenu(spawn(MenuClass)); // FIXME (Help TIm?) //if ( FavoriteNumber < 12 ) // URL = TempM.Favorites[FavoriteNumber]; Super.PostBeginPlay(); } defaultproperties { } |
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