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//============================================================================= // EnergyBurst. //============================================================================= class EnergyBurst extends AnimSpriteEffect; #exec AUDIO IMPORT FILE="sounds\flak\expl2.wav" NAME="Explo1" GROUP="General" #exec TEXTURE IMPORT NAME=ExplosionPal3 FILE=textures\expal2.pcx GROUP=Effects #exec OBJ LOAD FILE=textures\maine.utx PACKAGE=UnrealShare.Maineffect defaultproperties { NumFrames=6 Pause=0.060000 EffectSound1=Sound'UnrealShare.General.Explo1' RemoteRole=ROLE_SimulatedProxy LifeSpan=0.500000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=Texture'UnrealShare.MainEffect.E6_A00' Skin=Texture'UnrealShare.Effects.ExplosionPal3' DrawScale=1.500000 LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightBrightness=255 LightHue=0 LightSaturation=255 LightRadius=8 bCorona=False } |
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