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UnrealShare.DAmmo2


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//=============================================================================
// DAmmo2.
//=============================================================================
class DAmmo2 extends DispersionAmmo;

#exec MESH IMPORT MESH=DispM1 ANIVFILE=MODELS\cros_t_a.3D DATAFILE=MODELS\cros_t_d.3D X=0 Y=0 Z=0 
#exec MESH ORIGIN MESH=DispM1 X=0 Y=-500 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=DispM1 SEQ=All STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=DispM1 SEQ=Still  STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=DispM1 X=0.09 Y=0.15 Z=0.08
#exec  OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1
#exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1e
#exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1d

#exec TEXTURE IMPORT NAME=PalYellow FILE=textures\expyello.pcx GROUP=Effects

defaultproperties
{
     ParticleType=Class'UnrealShare.Spark32'
     SparkModifier=1.500000
     ExpType=Texture'UnrealShare.DispExpl.dseY_A00'
     ExpSkin=Texture'UnrealShare.Effects.PalYellow'
     Damage=25.000000
     Mesh=LodMesh'UnrealShare.DispM1'
     LightBrightness=155
     LightHue=42
     LightSaturation=72
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:25.234 - Created with UnCodeX