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UnrealI.FlakShellAmmo


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//=============================================================================
// FlakShellAmmo.
//=============================================================================
class FlakShellAmmo extends FlakBox;

#exec MESH IMPORT MESH=FlakShAm ANIVFILE=MODELS\FlakSh_a.3D DATAFILE=MODELS\FlakSh_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=FlakShAm X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=FlakShAm SEQ=All   STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=FlakShAm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JFlakShel1 FILE=..\unrealshare\MODELS\FlakShel.PCX
#exec MESHMAP SCALE MESHMAP=FlakShAm X=0.2 Y=0.2 Z=0.4
#exec MESHMAP SETTEXTURE MESHMAP=FlakShAm NUM=1 TEXTURE=JFlakShel1

defaultproperties
{
     AmmoAmount=1
     ParentAmmo=Class'UnrealI.FlakBox'
     PickupMessage="You got a flak shell."
     PickupViewMesh=LodMesh'UnrealI.FlakShAm'
     Mesh=LodMesh'UnrealI.FlakShAm'
     CollisionRadius=10.000000
     CollisionHeight=8.000000
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:25.687 - Created with UnCodeX