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UnrealI.CodeTrigger


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//=============================================================================
// CodeTrigger.
//=============================================================================
class CodeTrigger extends Triggers;

// Used along with an ElevatorMover (which is its visual cue), it sends
// a code to the CodeMaster object which tries to match up a pattern
// of a set of CodeTrigger activations, whereupon the CodeMaster executes
// a special event.
// If the order of triggerings is invalid, the set of ElevatorMovers are
// reset to the initial state. M

var() int   Code;           // What is the label code of this trigger/mover with respect to the sequence
var() name   CodeMasterTag; // The Tag of the codemaster object to use

var   CodeMaster        cdMaster;
var   ElevatorMover     elMover;

function BeginPlay()
{
    local CodeMaster cm;
    local ElevatorMover em;

    // Find the CodeMaster who's Tag matches the CodeMasterTag
    if( CodeMasterTag != '' )
        foreach AllActors( class 'CodeMaster', cm, CodeMasterTag )
            cdMaster = cm;
    
    // Find the ElevatorMover who's Tag matches this triggers Event
    if( Event != '' )
        foreach AllActors( class 'ElevatorMover', em, Event )
            elMover = em;

    if( cdMaster == None ) log("No CodeMaster object found.");
    if( elMover  == None ) log("No ElevatorMover object found.");
}

function Touch( actor Other )
{
    // Set the Elevator Mover to Keyframe 1
    elMover.MoveKeyframe( 1, elMover.MoveTime );

    // Notify the CodeMaster that it has been triggered
    cdMaster.NotifyTriggered( Code );
}

defaultproperties
{
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:25.109 - Created with UnCodeX