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//============================================================================= // Behemoth. //============================================================================= class Behemoth extends Brute; #exec TEXTURE IMPORT NAME=Brute2 FILE=Models\Brute2H.PCX GROUP="Skins" function GoBerserk() { bLongBerserk = false; bBerserk = false; } defaultproperties { WhipDamage=35 RefireRate=0.500000 bLeadTarget=True SightRadius=2000.000000 Health=500 Skin=Texture'UnrealI.Skins.Brute2' DrawScale=1.300000 TransientSoundVolume=6.000000 CollisionRadius=68.000000 CollisionHeight=68.000000 Mass=500.000000 } |
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