Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Texture


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
//=============================================================================
// Texture: An Unreal texture map.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Texture extends Bitmap
    safereplace
    native
    noexport;

// Subtextures.
var(Texture) texture BumpMap;       // Bump map to illuminate this texture with.
var(Texture) texture DetailTexture; // Detail texture to apply.
var(Texture) texture MacroTexture;  // Macrotexture to apply, not currently used.

// Surface properties.
var(Texture) float Diffuse;         // Diffuse lighting coefficient.
var(Texture) float Specular;        // Specular lighting coefficient.
var(Texture) float Alpha;           // Alpha.
var(Texture) float DrawScale;       // Scaling relative to parent.
var(Texture) float Friction;        // Surface friction coefficient, 1.0=none, 0.95=some.
var(Texture) float MipMult;         // Mipmap multiplier.

// Sounds.
var() sound FootstepSound;          // Footstep sound.
var() sound HitSound;               // Sound when the texture is hit with a projectile.

// Surface flags. !!out of date
var          bool bInvisible;
var(Surface) editconst bool bMasked;
var(Surface) bool bTransparent;
var          bool bNotSolid;
var(Surface) bool bEnvironment;
var          bool bSemisolid;
var(Surface) bool bModulate;
var(Surface) bool bFakeBackdrop;
var(Surface) bool bTwoSided;
var(Surface) bool bAutoUPan;
var(Surface) bool bAutoVPan;
var(Surface) bool bNoSmooth;
var(Surface) bool bBigWavy;
var(Surface) bool bSmallWavy;
var(Surface) bool bWaterWavy;
var          bool bLowShadowDetail;
var          bool bNoMerge;
var(Surface) bool bCloudWavy;
var          bool bDirtyShadows;
var          bool bHighLedge;
var          bool bSpecialLit;
var          bool bGouraud;
var(Surface) bool bUnlit;
var          bool bHighShadowDetail;
var          bool bPortal;
var          const bool bMirrored, bX2, bX3;
var          const bool bX4, bX5, bX6, bX7;

// Texture flags.
var(Quality) private  bool bHighColorQuality;   // High color quality hint.
var(Quality) private  bool bHighTextureQuality; // High color quality hint.
var private           bool bRealtime;           // Texture changes in realtime.
var private           bool bParametric;         // Texture data need not be stored.
var private transient bool bRealtimeChanged;    // Changed since last render.

// Level of detail set.
var(Quality) enum ELODSet
{
    LODSET_None,   // No level of detail mipmap tossing.
    LODSET_World,  // World level-of-detail set.
    LODSET_Skin,   // Skin level-of-detail set.
} LODSet;

// Animation.
var(Animation) texture AnimNext;
var transient  texture AnimCurrent;
var(Animation) byte    PrimeCount;
var transient  byte    PrimeCurrent;
var(Animation) float   MinFrameRate, MaxFrameRate;
var transient  float   Accumulator;

// Mipmaps.
var private native const array<int> Mips, DecompMips;
var private native ETextureFormat DecompFormat;

defaultproperties
{
     Diffuse=1.000000
     Specular=1.000000
     DrawScale=1.000000
     Friction=1.000000
     MipMult=1.000000
     LODSet=LODSET_World
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:27.984 - Created with UnCodeX