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Engine.HomeBase


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//=============================================================================
// HomeBase.
//=============================================================================
class HomeBase extends NavigationPoint;

#exec Texture Import File=Textures\Flag1.pcx Name=S_Flag Mips=Off Flags=2

var() float extent; //how far the base extends from central point (in line of sight)
var  vector lookdir; //direction to look while stopped

function PreBeginPlay()
{
    lookdir = 200 * vector(Rotation);
    Super.PreBeginPlay();
}

defaultproperties
{
     Extent=700.000000
     Texture=Texture'Engine.S_Flag'
     SoundVolume=128
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:25.921 - Created with UnCodeX