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UnrealShare.YesNoMenu


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//=============================================================================
// YesNoMenu
//=============================================================================
class YesNoMenu extends UnrealInfoMenu;

var localized string YesSelString;
var localized string NoSelString;
var bool bResponse;

function ProcessResponse()
{
    //process based on state of bResponse

    ExitMenu();
}

function DrawResponse(canvas Canvas)
{
    Canvas.SetPos(72,84);
    if ( bResponse )
        Canvas.DrawText(YesSelString, False);
    else
        Canvas.DrawText(NoSelString, False);
}

function bool ProcessYes()
{
    bResponse = true;
    ProcessResponse();
    return true;
}

function bool ProcessNo()
{
    bResponse = false;
    ProcessResponse();
    return true;
}

function bool ProcessLeft()
{
    bResponse = !bResponse;
    return true;
}

function bool ProcessRight()
{
    bResponse = !bResponse;
    return true;
}

function bool ProcessSelection()
{
    ProcessResponse();
    return true;
}

defaultproperties
{
     YesSelString="[YES]  No"
     NoSelString=" Yes  [NO]"
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:35.718 - Created with UnCodeX