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UnrealShare.WeaponLight


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//=============================================================================
// WeaponLight.
//=============================================================================
class WeaponLight extends Light;

#exec TEXTURE IMPORT NAME=WepLightPal FILE=textures\exppal.pcx GROUP=Effects

defaultproperties
{
     bStatic=False
     bNoDelete=False
     bMovable=True
     bNetTemporary=True
     bNetOptional=True
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.150000
     Skin=Texture'UnrealShare.Effects.WepLightPal'
     LightType=LT_TexturePaletteOnce
     LightEffect=LE_NonIncidence
     LightBrightness=250
     LightHue=28
     LightSaturation=32
     LightRadius=6
     bActorShadows=True
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:35.671 - Created with UnCodeX