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//============================================================================= // WeaponLight. //============================================================================= class WeaponLight extends Light; #exec TEXTURE IMPORT NAME=WepLightPal FILE=textures\exppal.pcx GROUP=Effects defaultproperties { bStatic=False bNoDelete=False bMovable=True bNetTemporary=True bNetOptional=True RemoteRole=ROLE_SimulatedProxy LifeSpan=0.150000 Skin=Texture'UnrealShare.Effects.WepLightPal' LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightBrightness=250 LightHue=28 LightSaturation=32 LightRadius=6 bActorShadows=True } |
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