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UnrealShare.Urn


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//=============================================================================
// Urn
//=============================================================================
class Urn extends Decoration;

#exec MESH IMPORT MESH=UrnM ANIVFILE=MODELS\urn_a.3D DATAFILE=MODELS\urn_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=UrnM X=0 Y=0 Z=-120 YAW=64
#exec MESH SEQUENCE MESH=urnM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=urnM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JUrn1 FILE=MODELS\urn.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=urnM X=0.025 Y=0.025 Z=0.05
#exec MESHMAP SETTEXTURE MESHMAP=urnM NUM=1 TEXTURE=Jurn1


auto state active
{
    function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
                        Vector momentum, name damageType)
    {
        skinnedFrag(class'Fragment1', texture'JUrn1', Momentum,0.5, 5);
        Instigator = InstigatedBy;
        if ( Instigator != None )
            MakeNoise(1.0);
    }

Begin:
}

defaultproperties
{
     bStatic=False
     DrawType=DT_Mesh
     Mesh=LodMesh'UnrealShare.UrnM'
     CollisionRadius=19.000000
     CollisionHeight=11.000000
     bCollideActors=True
     bCollideWorld=True
     bProjTarget=True
     Mass=100.000000
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:35.093 - Created with UnCodeX