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UnrealShare.Tree12


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//=============================================================================
// Tree12.
//=============================================================================
class Tree12 extends Tree;


#exec MESH IMPORT MESH=Tree12M ANIVFILE=MODELS\Tree18_a.3D DATAFILE=MODELS\Tree18_d.3D LODSTYLE=2
//#exec MESH LODPARAMS MESH=Tree12M STRENGTH=0.5 
#exec MESH ORIGIN MESH=Tree12M X=0 Y=320 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree12M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree12M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree121 FILE=MODELS\Tree18.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree12M X=0.2 Y=0.2 Z=0.4
#exec MESHMAP SETTEXTURE MESHMAP=Tree12M NUM=1 TEXTURE=JTree121

defaultproperties
{
     Mesh=LodMesh'UnrealShare.Tree12M'
     CollisionRadius=16.000000
     CollisionHeight=63.000000
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:34.375 - Created with UnCodeX