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UnrealShare.Thigh


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//=============================================================================
// Thigh.
//=============================================================================
class Thigh extends PlayerChunks;

#exec MESH IMPORT MESH=ThighM ANIVFILE=MODELS\g_pleg_a.3D DATAFILE=MODELS\g_pleg_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ThighM X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=ThighM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=ThighM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jparts1  FILE=MODELS\g_parts.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=ThighM X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=ThighM NUM=1 TEXTURE=Jparts1

defaultproperties
{
     Mesh=LodMesh'UnrealShare.ThighM'
     CollisionRadius=6.000000
     CollisionHeight=3.000000
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:34.250 - Created with UnCodeX