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//============================================================================= // SpriteLightning. //============================================================================= class SpriteLightning extends AnimSpriteEffect; #exec OBJ LOAD FILE=Textures\fireeffect17.utx PACKAGE=UnrealShare.Effect17 #exec AUDIO IMPORT FILE="Sounds\general\thundr2.WAV" NAME="Lightning" GROUP="General" var rotator NormUp; var() float Damage; var() float radius; var() float MomentumTransfer; simulated function PostBeginPlay() { AnimTime=0.0; PlaySound (EffectSound1); MakeNoise(1.0); Super.PostBeginPlay(); } defaultproperties { Damage=40.000000 Radius=120.000000 MomentumTransfer=1400.000000 EffectSound1=Sound'UnrealShare.General.Lightning' RemoteRole=ROLE_SimulatedProxy LifeSpan=1.000000 Skin=FireTexture'UnrealShare.Effect17.fireeffect17' DrawScale=0.200000 LightEffect=LE_NonIncidence LightBrightness=255 LightHue=151 LightRadius=8 } |
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