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//============================================================================= // SmokeColumn. //============================================================================= class SmokeColumn extends AnimSpriteEffect; #exec OBJ LOAD FILE=textures\SmokeCol.utx PACKAGE=UNREALSHARE.SmokeColm defaultproperties { NumFrames=16 Pause=0.070000 i=1 RemoteRole=ROLE_SimulatedProxy LifeSpan=1.000000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=Texture'UnrealShare.SmokeColm.sc_a00' DrawScale=1.300000 LightType=LT_None bCorona=False } |
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