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//============================================================================= // ReSpawn. //============================================================================= class ReSpawn extends Effects; #exec MESH IMPORT MESH=TeleEffect2 ANIVFILE=MODELS\telepo_a.3D DATAFILE=MODELS\telepo_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TeleEffect2 X=0 Y=0 Z=-200 YAW=0 #exec MESH SEQUENCE MESH=TeleEffect2 SEQ=All STARTFRAME=0 NUMFRAMES=30 #exec MESH SEQUENCE MESH=TeleEffect2 SEQ=Burst STARTFRAME=0 NUMFRAMES=30 #exec MESHMAP SCALE MESHMAP=TeleEffect2 X=0.03 Y=0.03 Z=0.06 #exec AUDIO IMPORT FILE="Sounds\Pickups\Respawn1a.WAV" NAME="RespawnSound" GROUP="Generic" simulated function BeginPlay() { Super.BeginPlay(); Playsound(EffectSound1); PlayAnim('All',0.8); } auto state Explode { simulated function Tick( float DeltaTime ) { ScaleGlow = (Lifespan/Default.Lifespan); LightBrightness = ScaleGlow*210.0; } simulated function AnimEnd() { RemoteRole = ROLE_None; Destroy(); } } defaultproperties { EffectSound1=Sound'UnrealShare.Generic.RespawnSound' bNetOptional=True RemoteRole=ROLE_SimulatedProxy LifeSpan=1.000000 DrawType=DT_Mesh Style=STY_Translucent Texture=Texture'UnrealShare.DBEffect.de_A00' Mesh=LodMesh'UnrealShare.TeleEffect2' DrawScale=0.250000 bUnlit=True bParticles=True LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=210 LightHue=30 LightSaturation=224 LightRadius=8 } |
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