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//============================================================================= // PHeart. //============================================================================= class PHeart extends PlayerChunks; #exec MESH IMPORT MESH=PHeartM ANIVFILE=MODELS\heartg_a.3D DATAFILE=MODELS\heartg_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PHeartM X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=PHeartM SEQ=All STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=PHeartM SEQ=Beat STARTFRAME=0 NUMFRAMES=6 #exec TEXTURE IMPORT NAME=Jmisc1 FILE=MODELS\misc.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=PHeartM X=0.015 Y=0.015 Z=0.03 #exec MESHMAP SETTEXTURE MESHMAP=PHeartM NUM=1 TEXTURE=Jmisc1 auto state Dying { Begin: LoopAnim('Beat', 0.2); Sleep(0.1); GotoState('Dead'); } defaultproperties { Mesh=LodMesh'UnrealShare.PHeartM' CollisionRadius=14.000000 CollisionHeight=3.000000 } |
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